Castle and Riders

Build 21 Released

After a considerable hiatus since my last update (according to Subversion it’s been almost three months), I finally deployed a new release this morning. This update combines several smaller checkins, but includes some larger features including talking to NPC inhabitants and directional talk with avatars so you can now chat privately with other players nearby. This release also lays the the foundation for adding random encounters with monsters later on — which brings the game one step closer to combat.

Build 21 includes the following updates and fixes:

  • Updated navigation and screen flow, flash messages, and delete confirmations
  • Added random encounter maintenance for the world editor (monsters are still not showing up during play, but that’s next)
  • Refactored monster-related code to separate from inhabitants
  • Refactored avatar controller to move logic into avatar, inhabitant, and message models
  • Implemented click to view on map grid
  • Implemented talking to an inhabitant by choosing a direction when standing next to him/her/it (T + arrow key)
  • Implemented talking to another avatar by choosing a direction when standing next to him/her (T + arrow key) or by yelling (Y) so every avatar nearby can hear you
  • Prepopulating contact info in contact form if user is logged in
  • Linked blog post titles for better SEO
  • Changed title tag to put “GridWorlds” at the end (for better SEO)
  • Added unique meta description for each public page for SEO
  • Verified site via Google’s webmaster tools by adding empty verification file
  • Fixed double-message bug when entering a world on a sticky message
  • Fixed vertical spacing issues in blog styles
  • Fixed bug in inhabitant icon picker (was not showing correct icon groups)
  • Fixed inconsistent main navs in blog template
  • Set up missing macFFBgHack.png reference for Thickbox
  • Lots of other small changes and refactorings
Posted on February 15th, 2008 in the GridWorlds category | Permalink
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